Enhancing Young People Skills and Competencies in Social Entrepreneurship by Virtual Reality

    (2021-1-RO01-KA220-YOU-000029869)

    ERASMUS+ - KA220-YOU - Cooperation partnerships in youth

    Website: ENTREALITY (www.projectentreality.eu)

    The project aims to spread experiences gained during AVARES project and will integrate new technologies and learning methodologies in the 3D World including social media and gamification approaches. Focus in this project will be transferred from plain content delivery to planning self-learning activities. Pedagogical approaches will be used towards this direction exploring new directions of non-formal learning. The course will combine virtual reality, multimedia, web 2.0 and gamification techniques. The main idea is to present as less text as possible and instead covering the material with various learning activities offered in the Virtual World that are more attractive and entertaining for young people.

    Therefore, an innovative aspect of the project concerns the 3D virtual reality educational environment that will be developed, which will provide the means to study subjects of youth entrepreneurship and courses in a more expressive, entertaining, immersive and comprehensive way. In addition, an mportant part of the project will be the implementation of web 2.0 techniques in the virtual world and the application of Gamification learning approaches and scenarios. This way students of the course will spend equal time for i) exploring and studying the learning material, and ii) participating in (self and team) learning activities. The combination of these techniques and approaches is expected to keep the student engaged and motivated while studying in the Virtual World and also offer a more personalized learning experience.

    The ENTREREALITY project is of great attractiveness causerie of its topic and implementation and addresses to institutions and stakeholders involved in decision-making and legislative process of any form of education, too. Moreover, stimulates and encourage young people to create start-ups, which are innovation in a process of development, validation and research for target markets.

     

    Partners: